Resume



Ben Springer
310-484-9262

Objective
To enjoy the many creative and social aspects of game development, from initial concept to delivery.

Technical Skills
  Photoshop
  3d Studio Max
  Maya
  nDo
  Ddo
  Zbrush
  Unreal Engine 4
  Xnormal
  Crazybump
  Perforce
  Alienbrain

Work Experience

Tapzen
April-June 2014
Prop modeling for unannounced project 
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Spark Unlimited 
November 2011-November2013

Yaiba (Sr. Environment Artist)
Modeled and textured hard surface and organic props for levels
Level creation, including asset building, lighting, collision, and prop placement
Basic object animation and event scripting
Level optimization and streaming

Lost Planet 3 (Sr. Environment Artist)
Modeled and textured hard surface and organic props for levels
Level creation, including asset building, lighting, collision, and prop placement
Basic object animation and event scripting
Level optimization and streaming
Outsource review and implementation
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Zynga - Los Angeles
July 2010 - October 2010 (4 months)

Empires and Allies (3d Modeler)
Built  a variety of hard surface models including vehicles and buildings
Created concept art for buildings

Cityville (3d Modeler)
Built a variety of hard surface and organic models.
Worked with a quick turnaround time.
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Luxoflux

July 2004 - February 2010 (5 years 8 months)

Transformers 3 (Cancelled title)
Multiplayer research and development
Created hard surface and organic environment assets

Transformers 2 (MP Environment Artist)
Worked closely with designers to create multiplayer levels
Created entire multiplayer levels from start to finish; asset creation, asset placement, preliminary lighting
Collaborated with programmers for damage tech development
Multiplayer level optimizations

Kung Fu Panda (MP Environment Artist)
Worked with proprietary particle system
Lead Artist for multiplayer levels; working with Multiplayer Designers
Worked with programmers to develop several different multiplayer games
Environment modeling
Character modeling
Basic object animation

True Crime:NY (Character/Environment Artist)
Experienced with Damage Systems for in game destructibles
Mentored and managed six interns to create destruction on all in game assets
Documented the cover system for in game shootouts
Optimized in game destruction
Researched normal map technology for characters for original Xbox development

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Education
Art Institute of LA
Bachelors, Game Art and Design, 2002 - 2005

Art Institute of Seattle
Associates, Computer Animation, 1999 - 2002